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Digital Design Prototyping Specialist and FAA Licensed Drone Pilot in Oxford MichiganDigital Design Prototyping Specialist and FAA Licensed Drone Pilot in Oxford Michigan
Digital Design Prototyping Specialist and FAA Licensed Drone Pilot in Oxford MichiganDigital Design Prototyping Specialist and FAA Licensed Drone Pilot in Oxford Michigan
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Exploring the Process of Prototyping AR/VR Experiences for Real-World Applications

October 4, 2021 Posted by Mike Technology, Work
https://www.enklu.com/

Recently, I’ve been working extensively with augmented and virtual reality headsets, including the HTC Vive Pro, Valve Index, Oculus Quest 2, and Hololens 2, to develop various prototypes for my team at D-Ford. Most of my AR/VR development is done in Unity, with Enklu serving as a great tool for creating quick AR concepts. I’ve found Enklu to be especially effective when paired with the Hololens 2. Prototyping with AR/VR has added a new level of immersion to user experiences.

Exploring the Process of Prototyping with HL2

I’ve been exploring various software tools to quickly mock up interactive stories and immerse users. For both research and ideation, these tools have proven invaluable. Recently, I worked on projects that combined cardboard mockups with augmented reality headsets to create in-vehicle experiences. Through these setups, I showcased the exciting possibilities that future technologies could bring to life.

Prototyping AR/VR Experiences

The cardboard primarily acts as occlusion surfaces for augmented reality scans, making it possible to set up a virtual HUD display on the dashboard. These surfaces enhance the experience by integrating a virtual cockpit overlay onto the physical BUC, boosting immersion. I often design AR/VR scenarios to illustrate concepts, tell stories, and reveal new questions that might not emerge during initial ideation.

AR/VR Experiences For Real-World Applications

The following videos highlight several prototypes I developed to explore dynamic HUD interface concepts. I created these quick prototypes in just 1–2 days to spark new ideas. Along the way, they helped identify potential gaps in the brainstorming process.

AR HUD Brunch Concept
Going to Brunch with Interactive Full Screen HUD Prototype
AR HUD Off-Road Camping Concept
Off-Roading Interactive AI Powered Full Screen HUD Prototype
AR HUD Construction Site Concept
Construction Site Full Screen HUD Prototype

AR and VR provide a powerful sense of immersion that enhances the prototyping process, offering a significant advantage over traditional manual or physical methods that often require frequent adjustments. While AR and VR prototyping may not address every challenge, it excels at quickly uncovering solutions and raising unforeseen questions. The following is a two-day augmented reality interface prototype designed to assist delivery drivers in efficiently managing package deliveries using AR headsets.

Delivery Driver UX Prototype
Delivery Driver AR UX Prototype

Virtual Reality Prototypes

I’ve also been exploring the process of prototyping VR experiences using Unity. It’s exciting to create immersive environments with colliders that trigger animations within the scenes. I particularly enjoy crafting quick prototypes in 3D environments, where the only limit is your imagination.

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About Mike

Mike has over 20+ years of creative and technical design and development experience. His education includes a Bachelors and Masters degree in Computer Animation. He's worked in the automotive, design, education, electronics, software, and user experience industries across the globe. The companies he's worked with include, Alpine Electronics, Ford, Fiat Chrysler Automobiles, and more.

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Mike Rosik • Creative Technologist

Mike Rosik

I bring over 20 years of experience in creative and technical design and development, with a specialization in user experience and design prototyping. I hold a Bachelor’s and Master’s degree in Computer Animation and have worked across diverse industries, including automotive, education, software, visual effects, and startups.  I’m also an FAA licensed drone pilot based in Oxford, Michigan.

In recent years, I have actively leveraged emerging technologies to enhance my prototypes and projects. My expertise spans app and web-based user interfaces, AR/VR/XR, improving user experiences, microcontrollers, Node.js cloud servers, AWS cloud integration, and innovative storytelling methodologies. Additionally, I have explored physical prototyping tools, such as using cardboard for occlusion surfaces, to improve augmented and virtual reality experiences and spark creative solutions. I am particularly passionate about photogrammetry and 3D model generation, utilizing advanced techniques like Neural Radiance Fields (NeRF) and Gaussian splatting to create high-quality, immersive assets from photos and videos.

Collaboration and user-centered design are at the core of my process. I engage with stakeholders and end users to fully understand their goals and challenges, transforming their feedback into personas, journey maps, and user flows that outline an optimal path to success. By focusing on the user, I not only create intuitive and impactful experiences but also uncover overlooked opportunities for improvement, ensuring the final design delivers maximum value.

FAA Licensed Drone Pilot

I am an FAA-licensed Unmanned Aerial System Remote Pilot, qualified to provide professional and compliant commercial drone services.

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